[Home]Transcode Internals/A Video Frame In Transcode

A video frame in transcode -- Birth, life and death

This article has information about the generic stages of a frame in the transcode core. It may help you when you want to do a filter for transcode or just understand how transcode works.

Transcode is a threaded application. The different threads which are of importance here are one decoder thread, one encoder thread and N frame processing threads. N is a number the user can control via the second argument of transcodes -u option.

Each frame is put into a frame_list_t (src/framebuffer.h) structure. The frames are buffered internally in a double linked list. The order of an frame in this list denotes the decoding (and therefore) the encoding order (src/video_buffer.c)

The import module decompresses a frame from the input file into a format the core of transcode likes. Just after the frame arrives in the decoder, the status of the frame is set to FRAME_WAIT. the first frame pre-processing takes place here.

1) preprocess_vid_frame()

(src/frame_preprocess.c)
If the frame number is out-of-range as denoted by -c, the skipped attribute is attached to the frame and it is ignored by further processing routines. If the user has given --pre_clip, this will happen here.

After the very early clipping the filters get their draw with the tag

2) TC_PRE_S_PROCESS

The _S_ stands for synchronous. This means for the filter it will recieve one frame after another in decoding order. The filter is executed by the decoding thread and runs inside this thread putting the decoder on halt for its execution time.

When all filters are done with TC_PRE_S_PROCESS, the frame leaves the decoder and the sychronous part and now waits to be picked up by one of the frame processing threads (src/frame_threads.c). One frame processing thread does the following: It grabs one frame from the frame_list and sets its state to FRAME_LOCK to make sure no other frame processing thread will take this frame. Now the frame enters the filters again.

3) TC_PRE_M_PROCESS = TC_PRE_PROCESS

The frame passes all the filters in the order specified on the command line. The frame ordering is not garanteed any more; the frames may arrive in the filter in any order. The filter must be reentrant in some way.

Next, the internal processing routines take place

4) process_vid_frame()

(src/video_trans.c)
The following operations are applied to the frame in the hereby given order
-j (clip)
-I (deinterlace)
-X (fast scale up)
-B (fast scale down)
-Z (slow zoom)
-Y (clip)
-r (scale half)
-z (flip)
-l (mirror)
-k (rgbswap)
-K (make grayscale)
-G (gamma)
-C (antialias)
short: "jIXBZYrzlkKGC"

The frame wanders off into the filters a third time

5) TC_POST_M_PROCESS = TC_POST_PROCESS

the same as for 3) applies here, too

The frame processing thread now sets the status of the frame to FRAME_READY which means the frame can now be picked up by the encoder. The encoder does again some processing and calls the filters for the fourth and last time.

6) TC_POST_S_PROCESS

the same as for 2) applies here, too

After this a internal post processing takes place

7) postprocess_vid_frame()

(src/frame_postprocess.c)
Very last clipping if the user wants this via --post_clip

When the frame has the skip flag set it will not be encoded, all other frames will encoded and freed.

Graphical structure


                         decode()
                            |
                     1) preprocess()
                            |
               2) filters(TC_PRE_S_PROCESS)
                            |
             _____________/ | \______________
            /      |        |        |       \
           /       |        |        |        \
     N  F R A M E  P R O C E S S I N G  T H R E A D S
        /          .        .        .          .
       |           .        .        .          .
       |
 3) filters(TC_PRE_M_PROCESS)
       |
 4) process_vid_frame()
       |
 5) filters(TC_POST_M_PROCESS)
       |
       |           .        .        .         .
        \          .        .        .        .
         \_________|______  |  ______|_______/
                          \ | /
                            |
               6) filters(TC_POST_S_PROCESS)
                            |
                   7) postprocess()
                            |
                         encode()

Cloning Frames

A filter can clone a frame. What this means and when it is possible to do it will be the topic of this section. We only consider the filters slots since non of the core video function does cloning. "Cloning a frame" means a frame gets duplicated (cloned) and encoded twice. Of course, if the cloned frame gets modified, a different cloned frame gets encoded. As the reader might know, there are four filter slots in transcode. I'll abbrevate them for easier reading:
 Slot                 | Abb. | Comment
 ---------------------+------+----------------------------------
 TC_PRE_S_PROCESS     |  ES  | synchronous pre processing
 TC_PRE_M_PROCESS     |  EM  | multithreaded pre processing
 TC_POST_M_PROCESS    |  OM  | multithreaded post processing
 TC_POST_S_PROCESS    |  OS  | synchronous post processing
Every filter in every slot can clone frames but the filter may not be called again with the cloned frame again. This depends on the slot the filter lives in. Note that a filter can live in several slots, for example, it can set the clone flag at ES time and catch the cloned frame at OM time if it likes to do so. The filter must keep in mind, that the cloned frame may have different geometry at OM time because it may be rescaled or resampled.

How to read the following table. The field "Slot" denotes the slot the filter is in when it sets CLONE. The "Slots to pass" field tells the slots the cloned frame will pass.

 Slot  | Slots to pass | Slots NOT passed
 ------+---------------+-----------------
 ES    | EM OM OS      | ES
 EM    | EM OM OS      | ES
 OM    |       OS      | ES EM OM
 OS    |       OS      | ES EM OM
Example 1: A filter in ES sets CLONE. The filter itself will not see the cloned frame, but all filters in following slots will.

Example 2: A filter in EM sets CLONE. The filter _will_ see the cloned frame again and all consecutive slots will get it again, too.

Notes on Cloning. To clone a frame, the filter adds TC_FRAME_IS_CLONED to the frame pointer attributes. The frame ID never gets incremented to reflect the count of cloned frames. If the filter decides to clone a frame, it gets the frame back with the same ID but with TC_FRAME_WAS_CLONED set, so its easy to distinguish between the frame with the original ID and the duplicated ID.

Skipping Frames

A filter can apply the skipped attribute to a frame which tells transcode the frame is not to be encoded but dropped. Not all slots can skip a frame; only slots where there is asynchronous A/V are allowed to do so.
 Slot  | slot in which the frame will be dropped
 ------+----------------------------------------
 ES    |  Before EM
 EM    |  After EM, before OM
 OM    |  After OM, before OS
 OS    |  After OS, before encode
In other words, a skipped frame gets dropped right after the filter has returned.

Choosing the Slot for your Filter

If you want to do a filter you may not be sure in which slot it should be in. This section helps you in finding the correct slot for your filter.

Multithreaded vs. Synchronous

You should try as hard as possible to put your filter into one of the _M_ slots. An _M_ slot is usually faster than an _S_ slot. Imagine the decoder waits for data to arrive from the harddrive and the encoder is busy. Having your filter run in _M_ could use the time while noone else is doing something to process the frame. The _S_ stages are run directly by the decoder respectivly the encoder and will block the de/encoder in doing their real work.

However, its not always possible to put a filter in _M_. In _M_ slots the filter may recieve the frames in any order. So if the filter does depend on correct frame ordering it cannot be in _M_. It may be possible to rewrite the filter in a way so that it does not depend on the order of frames, check if it can be done for your filter.

PRE vs. POST

This decision is merely driven by the fact what your filter actually does and which kind of data you want to have. Its usually true, that a POST filter has to deal with less data than a PRE filter. Of course, this is only true, if the user scales down and not up but this is what most users do.

As an example, a deinterlace should always be run as a PRE filter before the the up/down scaling of the frame happens in transcode-core. A denoiser can be either run in PRE or in POST because it just does not matter. One can assume that if the user wants deinterlacing, in POST you can be pretty sure that you work with progressive material.

Always keep in mind that a filter can be in multiple slots. It depends on the filter which tag it wants.

Multiple Instances of your Filter

If your you want to be able to run XXX: see filter/filter_32detect.c

Linked Framebuffer List

// XXX: WRITEME

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Last edited August 23, 2005 5:32 pm by Monroe (diff)
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